Saturday, July 27, 2019
Games Development and Architectures Essay Example | Topics and Well Written Essays - 4250 words
Games Development and Architectures - Essay Example The aesthetics of the game are based on what girls might be interested in if they were to travel to Europe: how to order food; how to use public or other transportation; how to find shelter at a hotel or motel or boarding-house or hostel; and how to have a cultural experience in the country of their particular level. The context of the game is that Lupe and Lucky are two best friends going to Europe and so that is the reason why the game is called The Adventures of Lupe Vega (Western Europe Edition Part 1). Subsequent editions could be aptly named with Part 2 dealing with other Western European nations. However, for the first edition (part 1), it was thought that in order to introduce people to the arcade game that only 6 countries would be focused upon: Spain, France, Italy, Germany, the UK, and Ireland. This would definitely appeal to the targeted audience because a lot of young women like to travel and perhaps they might need the skills to go to such countries, but just havenâ⬠â¢t learned much about the culture they are going to travel to, in essence. So this is a very educational game which will appeal to young women. This way, they cannot only have a formal experience which introduces them to the social elements of ordering food in a foreign country, but how to gain access to shelter, transportation, and a cultural experience while on a particular level or country theyââ¬â¢re at.... not only have a formal experience which introduces them to the social elements of ordering food in a foreign country, but how to gain access to shelter, transportation, and a cultural experience while on a particular level or country theyââ¬â¢re at. 2) Structure of the game system, including a description of all the game components, their interactions, and game mechanics. [1 page] ? The game components include the background setting for 24 different scenes. It also includes menus for each of the six countriesââ¬â¢ food tasks, transportation information for six different transportation tasks, six shelter options for the different countriesââ¬â¢ shelter tasks, and six different options for each of the countriesââ¬â¢ cultural tasks. There may be multiple choices for each of the four tasks in each of the six countriesââ¬âtherefore, people may have choices as to what they would like to complete during their time playing the arcade game. This is a game at a much less speedy pace so people playing the game can take their time on a scene. Itââ¬â¢s more of an educational game as well, so there is no time limit a person can spend on one scene. The interactions are usually between two people at a timeââ¬âthe person who the character is approaching and the character herself. Game mechanics are a little bit more complicated, but basically this can all be written in C# code if necessary on the technical end of things. In order to complete successful coding of the game, it is imperative that the coder know the intricacies of the game and what each interaction may consist of, in general. Thus, the coder and the person who developed the game would have to work together on the final coded prototype. This prototype presented here does not include code, rather it provides an overall scope for game
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